Right now, ships are divided into frigates, destroyers, cruisers, battleships and aircraft carriers. Land-based airplanes do pose a serious danger, though coastal artillery is mostly an annoyance unless you are given really bad placement and put in range of a bunch of them to start the battle. When playing the full WWII version, there could also be airfields and coastal artillery to deal with, or it might be on your side, depending on who is in control of the location being attacked. There might be open water in between or there might be some islands depending on the location. At higher levels it will still miss some, but once it finds the correct range, most of all the remaining guns will lock onto that trajectory and pepper your ship, which again, is realistic for navel warfare before computer guided munitions and radar range finding made hits much more probable.īattles generally start with the two fleets sitting across from one another, but out of range. At lower difficulty levels it will miss shots on purpose, which is pretty realistic for naval combat of the time. The computer is quite intelligent for the most part. While we found quite a few willing opponents, a good sign for those who like cunning and unpredictable adversaries, we mostly concentrated this review on AI battles. If you choose a real opponent, there’s a rudimentary service that allows for matchmaking and live games, or a hotseat type of setup can also be chosen. You can also choose to play against the computer or against a real opponent. In all cases, you can choose to control either the United States Navy (and some ships of her allies) or the Empire of Japan. The game is focused on the Pacific theater of World War II and has three modes, a quick battle simulator, a random battle generator and one where you play the full war on the big Pacific map. Developer Capital j Media really put all the great strategic gameplay of the past into this game, but with a modern interface and slick graphics. This is a sequel to a game that I had not heard of, but I’m really glad I found it. I had all but given up hope on finding a good turn-based naval strategy game, much less one that focused on World War II, when I suddenly bumped into Battle Fleet 2. But it’s really more tactical and less strategic than what I, and I think a large group of war game players, really enjoy. I think the real-time craze kind of hurt the strategic genre in general. I mean, I got to skipper navy ships in many real-time strategy games over the years, but they were always just a small component of the larger picture, nothing more than fancy looking units that happened to be able to travel over water. However, it’s been a number of years since I played a really nice naval simulation that was turn based. I think I played all three volumes of the old Carriers at War game for more hours than real carriers fought in World War II. Years ago I used to adore all the ones that used to come from developers like the Strategic Studies Group. Though take into consideration that this advice assumes you can win without losing ships.I love naval simulations. The final way to increase renown earnings are some planet upgrades, but the difference is small and you'll be getting these anyway so no change of strategy is necessary.īecause of the above, you'll eventually want a battlegroup of two fleets that combine to make the current leadership cap - so you have the maximum power in battle without wasting Renown earnings from backup you never use. This includes defences, so assaults against stations are very good ways to get renown (if you can ignore them until the end of the battle). To get the most out of it you'll need to win battles with a less favourable points ratio (i.e. Renown is accrued through battles and missions. Both are increased through your Renown level. Originally posted by Peel:There is a cap on the amount of points you can have in a fleet (fleet cap) and in a battle (leadership).
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